and gmod Ttt Weapon Skins information at m/ to fill in the gaps. In short: this is intentional and will not change. If you're looking for an easy option, limit the weapon's ammo and let players buy another one to get more shots once they run out. Some of these are more important than others, so we'll first discuss the important ones. Make a text file called icon_myserver_ak47.vmt (recall that that is the filename we specified in the swep code). In the description you will have to manually add linebreaks by inserting n where you want one. Balance your weapon for 1 credit. That's it for the image editing portion. If server then Here we tell the server that it should send your icon to players. That directory is: Opening the default icon VTFs in vtfedit will show you they all use the above VTF settings and flags. Resize it appropriately, and copy or replicate the shadow effect (in Photoshop, you can copy and paste the layer style of the example_shading layer in its right click menu). Weapon_heavy: rifles, shotguns, machineguns. So no custom skins? Moving on to the icon. I don't want the equipment menu to turn into a CS:S-like store.
- We do this by following along with an example weapon that you can download in the list above. The following ammo entities are in TTT by default: item_ammo_pistol_ttt: Pistol and M16 ammo.
- Skins with the ones you can see in the Image Gallery. CS:S skins in, tTT, a Forum Thread for, garry s, mod. Members see zero ads.
- For example, the special equipment types (weapon_equip1, equip2, and gmod Ttt Weapon Skins role) will not auto-pickup if players walk over them (they must press use). What remains is some special equipment stuff and a couple of other settings.
- Just grab the icon template PSD (link in the downloads section above) and open it in Photoshop or something compatible. Making all css remodels broken. Icon "vgui/ttt/icon_myserver_ak47" Every weapon needs an icon, so that it can be displayed in the Body Search dialog for corpses.