Mods Weapon modifications are no longer drops in The Division. Gear Mod Summary Gear mods still drop like normal loot with varying rarities and powers. Weapon Talents Weapon talents also sound significantly different in The Division. Accordingly, we have here the biggest division between pipe weapons and conventional ballistic weaponry. 6x45 270 the Division All Weapon Mods damage, which is more than any other non-explosive weapon in the game. Mods are no longer dropped as loot. While the Assault Rifle boasted a larger maximum magazine size, the Combat Rifle was significantly stronger with mods, and far, far easier to obtain. Division 2 exotic weapons! Optics Level 1 (Cost: 1) Awards: T2 micro red dot sight; fits short and long top rails. Ubisoft says these changes were due to too many must-have mods in the first game. There will still be weapon type exclusivity, though. Acquiring them will require you to complete specific tasks throughout the game. To start, damage values were increased across the board. Instead of having multiple types to choose from right away, Division 2 players can only access concussion grenades from levels 1-29. These are determined by whatever specialization you assign your character. Once crafted, they are added to the inventory ready to be used on the skill or weapon at will you do not have to craft them again for the next weapon you equip. Weapon Values, each weapon in The Division 2 comes with three primary values: damage (DMG rounds per minute (RPM and magazine capacity (MAG). Reduced range penalty for suppressor. Gamma Gun (no change) Default Radiation Exposure Value - 10 Modded Radiation Exposure Value - 10 Unique Guns: gta Cheat Codes Broadsider: Default Damage Value - 33 Modded Damage Value - 60 Cryolator: Default Damage Value - 20 Modded Damage Value. It's still ridiculously powerful, but now you have to count your shots and deal with the slow reload. The downside comes in the form of an inability to alpha strike enemies, making them poorly suited for stealth. Install with Nexus Mod Manager. There are a total of eight exotic weapons in The Division 2 which fall under the following categories. By buffing the hunting rifle and the bolt action pipe rifle, playing as a long range sniper is significantly more practical. Pipe Pistol/Rifle/Sniper Default Damage - 13 Modded Damage - 17 Default Magazine - 12 Modded Magazine - 20 Pipe Gun Mods: Increased rate of fire for automatic receivers. However, these are necessary changes to make combat more deadly, and maintain a given handgun's place as a valid weapon in a given situation. The developers have also added a new weapon category: Rifles. Can be equipped on all eligible weapons at once.
The Division stead theyre unlocks you receive by leveling up your character. Once a mod is unlocked, its available on every weapon you haveas many times as you you can equip Reflex Sights to an SMG and an assault rifle at the same time, for example. Jan 29, 2019 Weapon mods in, the Division 2 have been significantly overhauled. In the series debut, mods were heavily randomized, often providing bonuses for.